• FLOW is Good Business - The Leadership Simulation GameFLOW is Good Business - The Leadership Simulation Game
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What’s New in FLIGBY v2.0
Zad Vecsey

What’s New in FLIGBY v2.0

September 26, 2020
fligby, Interactive movie, Simulations
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FLIGBY v2.0: Redesign after eight years of global service FLIGBY v2.0 is finally here. After eight years of intensive service to more than 22 thousand individual users worldwide, the [...]
Diversity, Equity and Inclusion in FLIGBY
Beata Souders

Diversity, Equity and Inclusion in FLIGBY

September 1, 2020
Diversity and inclusion, fligby
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The ideal team needs to be diverse Addressing diversity and inclusion in leadership development became a strategic consideration. The primary task of the FLIGBY simulation game is to teach people [...]
Born in Need: Bringing Online Leadership Development to the Next Level
Beata Souders

Born in Need: Bringing Online Leadership Development to the Next Level

May 31, 2020
blended learning, fligby, Simulations
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The New “Blended”: Integrating Individual and Group Learning Online leadership development: is it possible? Can experience-driven aspects of leader development be simulated in digital [...]
How to “Blend” when Experiential Learning Model is Needed
Beata Souders

How to “Blend” when Experiential Learning Model is Needed

May 20, 2020
blended learning, fligby, Interactive movie, Simulations
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Implementing an experiential learning model with simulation What percentage of the knowledge you need to do your job is stored in your mind? The answer to that question in 1986 was approximately [...]
Why-How-What: Defining FLIGBY’s Mission
Zad Vecsey

Why-How-What: Defining FLIGBY’s Mission

April 26, 2020
fligby, Flow-promoting leadership, Leadership skills
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Explaining FLIGBY based on Simon Sinek’s “Start with Why” approach “Why-How-What” is Simon Sinek‘s idea about understanding the purpose of a product or a service. He introduced [...]
Engagement in Learning- Part 2
Beata Souders

Engagement in Learning- Part 2

March 30, 2020
Engagement, fligby, Simulations
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Engagement in Learning – for Part 1, click here Engagement and Flow Game-based learning improves focus and attention because it is often associated with the experience of the mental state [...]
Online Leadership Training
reszeght

Online Leadership Training

March 17, 2020
fligby, Simulations
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Going entirely online with your training Given the current global health challenges and the changing development needs of globalized organizations, switching to fully online leadership training [...]
What are the benefits of using Simulation in Leadership Development?
Zad Vecsey

What are the benefits of using Simulation in Leadership Development?

February 11, 2020
blended learning, fligby, Game-based profiling, Interactive movie, Leadership skills, Simulations
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Real Training, Real Learning The leadership training business realized the benefits of using simulation and has been a keen adopter of these applications since the early years of the Internet [...]
Narrative Context that Works – Creating Immersive Learning
reszeght

Narrative Context that Works – Creating Immersive Learning

January 14, 2020
fligby, Wine business
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Why Winery? Why did we choose a Californian winery for the FLIGBY simulation? First, we needed a good story that captured people’s imagination. That’s essential for creating an [...]
Interactive movie in Learning and Development
reszeght

Interactive movie in Learning and Development

December 17, 2019
fligby, Interactive movie
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Serious Games as Innovative Learning Solutions Interactive movie in education is a genre of serious gaming. Serious Games are typically online applications that use video games’ mechanisms [...]
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